As long as you view it exactly what it is meant to be viewed as- a vehicle to justify the high octane action, and the epic set-pieces that you will encounter- you should be good. Like I said, however, the story ceases to matter in this game. And while there are some times when it pauses for a rare moment of reflection and introspection (a particularly great section involves Raiden questioning his own morality, and what he has become), on the whole, it remains a light, breezy affair. It doesn’t help that Platinum chooses to tell the story with their trademark over the topness, which again will probably not jive well with the Metal Gear fanbase. It’s a bit shocking, considering that it is supposed to come from KojiPro proper, but you wouldn’t know it at all. Although I’ve omitted anything too revealing to avoid spoilers, the actual story itself is barely serviceable, and so ridiculous that after a time, you’d probably be best served by ignoring it altogether, and treating it just as an excuse to move from one action fueled arena to the next. It’s not exactly a substantial narrative framework. Needless to say, there is a crazy (and completely over the top) plan to disrupt the newly established status quo, which sets Raiden off to track down people who plan on plunging the world into chaos and anarchy, riven by war, yet again. However, there are those who profited from a war driven economy, and who now find themselves significantly worse off. Peace and stability have begun to return to the region, and reconstruction has been largely smooth. Raiden now finds himself on duty, protecting the Prime Minister of an African nation. Metal Gear Rising: Revengeance takes place after Metal Gear Solid 4. If said fans decide to not go ahead and play Rising, then they will end up depriving themselves of what might just be the most quintessential Platinum game yet, and a hell of an action game. Many fans of the series’ lore might also find themselves outraged at the liberties Rising takes with the implied aftermath of Metal Gear Solid 4’s ending. Whereas Rising is canonical, and in fact its story and scenario was developed by Kojima Productions, on the whole, it comes off as largely contrived and inconsequential, and fans aren’t likely to appreciate its contribution to the canon a whole lot. But fans of Platinum’s games and fans of action games will probably find this a more satisfying experience overall than fans of the Metal Gear series. Rising takes a shot at trying to appeal to all three, and it largely succeeds. These are three very different groups, and there isn’t a whole lot of overlap, especially between the first one and the latter two. Those who find the depth and intricacy of games like Ninja Gaiden to their liking will probably approach this game with expectations of satisfying combat, and the appropriate difficulty. There is a third group whose interest will probably be piqued by Metal Gear Rising, and that is fans of action games. It also gleefully revels in making all of its games as over the top, and consciously Japanese, as possible. As anyone who has played the premier developer’s past games- MadWorld, Bayonetta, Vanquish- can attest, Platinum has an unrivaled sense of style. #METAL GEAR RISING REVENGEANCE REVIEW SERIES#Fans of Kojima’s celebrated Metal Gear Solid series will see the Metal Gear moniker in the game’s name, and immediately have expectations of a new entry in a long running cerebral story, told with plenty of aplomb.įans of Platinum Games will enter the game with an entirely different set of expectations. How you find this game, and what your thoughts are on it, will depend almost exclusively on how you choose to approach it in the first place. Metal Gear Rising: Revengeance is a hard game to review.
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